- class unreal.NetworkPredictionComponent(outer=None, name='None')¶
UNetworkPredictionComponent This is the base component for running a TNetworkedSimulationModel through an actor component. This contains the boiler plate hooks into getting the system initialized and plugged into the UE replication system.
This is an abstract component and cannot function on its own. It must be subclassed and InitializeNetworkPredictionProxy must be implemented. Ticking and RPC sending will be handled automatically.
Its also worth pointing out that nothing about being a UActorComponent is essential here. All that this component does could be done within an AActor itself. An actor component makes sense for flexible/reusable code provided by the plugin. But there is nothing stopping you from copying this directly into an actor if you had reason to.
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data(Array(AssetUserData)): [Read-Write] Asset User Data: Array of user data stored with the component
auto_activate(bool): [Read-Write] Auto Activate: Whether the component is activated at creation or must be explicitly activated.
can_ever_affect_navigation(bool): [Read-Write] Can Ever Affect Navigation: Whether this component can potentially influence navigation
component_tags(Array(Name)): [Read-Write] Component Tags: Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.
editable_when_inherited(bool): [Read-Write] Editable when Inherited: True if this component can be modified when it was inherited from a parent actor class
is_editor_only(bool): [Read-Write] Is Editor Only: If true, the component will be excluded from non-editor builds
on_component_activated(ActorComponentActivatedSignature): [Read-Write] On Component Activated: Called when the component has been activated, with parameter indicating if it was from a reset
on_component_deactivated(ActorComponentDeactivateSignature): [Read-Write] On Component Deactivated: Called when the component has been deactivated
primary_component_tick(ActorComponentTickFunction): [Read-Write] Primary Component Tick: Main tick function for the Component
replicates(bool): [Read-Write] Replicates: Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!