unreal.NiagaraCullProxyMode

class unreal.NiagaraCullProxyMode

Bases: unreal.EnumBase

Controls how cull proxies should be handled for a system.

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraEffectType.h

INSTANCED_RENDERED

A single simulation is used but rendered in place of all culled systems. This saves on simulation cost but can still incur significant render thread cost.

Type

1

NONE

No cull proxy replaces culled systems.

Type

0