unreal.NiagaraDataInterfaceArray

class unreal.NiagaraDataInterfaceArray(outer=None, name='None')

Bases: unreal.NiagaraDataInterfaceRWBase

Niagara Data Interface Array

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraDataInterfaceArray.h

Editor Properties: (see get_editor_property/set_editor_property)

  • gpu_sync_mode (NiagaraGpuSyncMode): [Read-Write] Gpu Sync Mode: How to do we want to synchronize modifications to the array data.

  • max_elements (int32): [Read-Write] Max Elements: When greater than 0 sets the maximum number of elements the array can hold, only relevant when using operations that modify the array size.

property gpu_sync_mode

[Read-Only] Gpu Sync Mode: How to do we want to synchronize modifications to the array data.

Type

(NiagaraGpuSyncMode)

property max_elements

[Read-Only] Max Elements: When greater than 0 sets the maximum number of elements the array can hold, only relevant when using operations that modify the array size.

Type

(int32)