class unreal.NiagaraDataInterfaceArrayFloat4(outer=None, name='None')

Bases: unreal.NiagaraDataInterfaceArray

Niagara Data Interface Array Float 4

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraDataInterfaceArrayFloat.h

Editor Properties: (see get_editor_property/set_editor_property)

  • float_data (Array(Vector4)): [Read-Write] Float Data

  • gpu_sync_mode (NiagaraGpuSyncMode): [Read-Write] Gpu Sync Mode: How to do we want to synchronize modifications to the array data.

  • max_elements (int32): [Read-Write] Max Elements: When greater than 0 sets the maximum number of elements the array can hold, only relevant when using operations that modify the array size.

property float_data

[Read-Write] Float Data