- class unreal.NiagaraDataInterfaceVector4Curve(outer=None, name='None')¶
Data Interface allowing sampling of vector curves.
Editor Properties: (see get_editor_property/set_editor_property)
expose_curve(bool): [Read-Write] Expose Curve: Generates a texture for the curve which can be exposed to material bindings.
exposed_name(Name): [Read-Write] Exposed Name: Sets a custom name for the binding to make it easier to identify.
optimize_lut(bool): [Read-Write] Optimize LUT: Do we optimize the LUT, this saves memory but may introduce errors. Errors can be reduced modifying the threshold.
optimize_threshold(float): [Read-Write] Optimize Threshold: Threshold used to optimize the LUT.
override_optimize_threshold(bool): [Read-Write] Override Optimize Threshold
use_lut(bool): [Read-Write] Use LUT
w_curve(RichCurve): [Read-Write] WCurve
x_curve(RichCurve): [Read-Write] XCurve
y_curve(RichCurve): [Read-Write] YCurve
z_curve(RichCurve): [Read-Write] ZCurve