unreal.NiagaraMeshRendererMeshProperties
¶
- class unreal.NiagaraMeshRendererMeshProperties¶
Bases:
unreal.StructBase
Niagara Mesh Renderer Mesh Properties
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraMeshRendererProperties.h
Editor Properties: (see get_editor_property/set_editor_property)
mesh
(StaticMesh): [Read-Write] Mesh: The mesh to use when rendering this slotpivot_offset
(Vector): [Read-Write] Pivot Offset: Offset of the mesh pivotpivot_offset_space
(NiagaraMeshPivotOffsetSpace): [Read-Write] Pivot Offset Space: What space is the pivot offset in?rotation
(Rotator): [Read-Write] Rotation: Rotation of the meshscale
(Vector): [Read-Write] Scale: Scale of the meshuser_param_binding
(NiagaraUserParameterBinding): [Read-Write] User Param Binding: Use the UStaticMesh bound to this user variable if it is set to a valid value. If this is bound to a valid value and Mesh is also set, UserParamBinding wins.