class unreal.NiagaraParameterCollection(outer=None, name='None')

Bases: unreal.Object

Asset containing a collection of global parameters usable by Niagara.

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraParameterCollection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • namespace (Name): [Read-Write] Namespace: Namespace for this parameter collection. Is enforced to be unique across all parameter collections.

  • source_material_collection (MaterialParameterCollection): [Read-Write] Source Material Collection: Optional set of MPC that can drive scalar and vector parameters