class unreal.NiagaraParticleCallbackHandler(outer=None, name='None')

Bases: unreal.Interface

Niagara Particle Callback Handler

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraDataInterfaceExport.h

receive_particle_data(data, niagara_system, simulation_position_offset) None

This function is called once per tick with the gathered particle data. It will not be called if there is no particle data to call it with.