unreal.NiagaraPlatformSetCVarCondition

class unreal.NiagaraPlatformSetCVarCondition

Bases: unreal.StructBase

Imposes a condition that a CVar must contain a set value or range of values for a platform set to be enabled.

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraPlatformSet.h

Editor Properties: (see get_editor_property/set_editor_property)

  • c_var_name (Name): [Read-Write] CVar Name: The name of the CVar we’re testing the value of.

  • max_float (float): [Read-Write] Max Float: If the value of the CVar is greater than this maximum then the PlatformSet will not be enabled.

  • max_int (int32): [Read-Write] Max Int: If the value of the CVar is greater than this maximum then the PlatformSet will not be enabled.

  • min_float (float): [Read-Write] Min Float: If the value of the CVar is less than this minimum then the PlatformSet will not be enabled.

  • min_int (int32): [Read-Write] Min Int: If the value of the CVar is less than this minimum then the PlatformSet will not be enabled.

  • use_max_float (bool): [Read-Write] Use Max Float: True if we should apply the maximum restriction for float CVars.

  • use_max_int (bool): [Read-Write] Use Max Int: True if we should apply the maximum restriction for int CVars.

  • use_min_float (bool): [Read-Write] Use Min Float: True if we should apply the minimum restriction for float CVars.

  • use_min_int (bool): [Read-Write] Use Min Int: True if we should apply the minimum restriction for int CVars.

  • value (bool): [Read-Write] Value: The value this CVar must contain for this platform set to be enabled.