unreal.NiagaraRendererPixelCoverageMode

class unreal.NiagaraRendererPixelCoverageMode

Bases: unreal.EnumBase

ENiagara Renderer Pixel Coverage Mode

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraSpriteRendererProperties.h

AUTOMATIC

Automatically determine if we want pixel coverage enabled or disabled, based on project setting and the material used on the renderer.

Type

0

DISABLED

Disable pixel coverage.

Type

1

ENABLED

Enable pixel coverage with no color adjustment based on coverage.

Type

2

ENABLED_A

Enable pixel coverage and adjust the Alpha channel only according to coverage.

Type

5

ENABLED_RGB

Enable pixel coverage and adjust the RGB channels according to coverage.

Type

4

ENABLED_RGBA

Enable pixel coverage and adjust the RGBA channels according to coverage.

Type

3