unreal.NiagaraRendererPixelCoverageMode
¶
- class unreal.NiagaraRendererPixelCoverageMode¶
Bases:
unreal.EnumBase
ENiagara Renderer Pixel Coverage Mode
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraSpriteRendererProperties.h
- AUTOMATIC¶
Automatically determine if we want pixel coverage enabled or disabled, based on project setting and the material used on the renderer.
- Type
0
- DISABLED¶
Disable pixel coverage.
- Type
1
- ENABLED¶
Enable pixel coverage with no color adjustment based on coverage.
- Type
2
- ENABLED_A¶
Enable pixel coverage and adjust the Alpha channel only according to coverage.
- Type
5
- ENABLED_RGB¶
Enable pixel coverage and adjust the RGB channels according to coverage.
- Type
4
- ENABLED_RGBA¶
Enable pixel coverage and adjust the RGBA channels according to coverage.
- Type
3