unreal.NiagaraScalabilityUpdateFrequency
¶
- class unreal.NiagaraScalabilityUpdateFrequency¶
Bases:
unreal.EnumBase
Controls how often should we update scalability states for these effects.
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraEffectType.h
- CONTINUOUS¶
Scalability will be checked every frame.
- Type
4
- HIGH¶
Scalability will be checked regularly.
- Type
3
- LOW¶
Scalability will be checked infrequently.
- Type
1
- MEDIUM¶
Scalability will be occasionally.
- Type
2
- SPAWN_ONLY¶
Scalability will be checked only on spawn.
- Type
0