unreal.NiagaraSystemSpawnSectionEndBehavior

class unreal.NiagaraSystemSpawnSectionEndBehavior

Bases: unreal.EnumBase

Defines options for system life cycle for the time after the section.

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: MovieSceneNiagaraSystemSpawnSection.h

DEACTIVATE

/ When the section ends the system’s component is deactivated which will kill all existing particles.

Type

1

NONE

/ Does nothing when the section ends and allows the system to continue to run as normal.

Type

2

SET_SYSTEM_INACTIVE

/ When the section ends the system is set to inactive which stops spawning but lets existing particles simulate until death.

Type

0