unreal.NiagaraSystemSpawnSectionEndBehavior
¶
- class unreal.NiagaraSystemSpawnSectionEndBehavior¶
Bases:
unreal.EnumBase
Defines options for system life cycle for the time after the section.
C++ Source:
Plugin: Niagara
Module: Niagara
File: MovieSceneNiagaraSystemSpawnSection.h
- DEACTIVATE¶
/ When the section ends the system’s component is deactivated which will kill all existing particles.
- Type
1
- NONE¶
/ Does nothing when the section ends and allows the system to continue to run as normal.
- Type
2
- SET_SYSTEM_INACTIVE¶
/ When the section ends the system is set to inactive which stops spawning but lets existing particles simulate until death.
- Type
0