unreal.NiagaraSystemSpawnSectionStartBehavior

class unreal.NiagaraSystemSpawnSectionStartBehavior

Bases: unreal.EnumBase

Defines options for system life cycle for before the section is evaluating up to the first frame the section evaluates.

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: MovieSceneNiagaraSystemSpawnSection.h

ACTIVATE

When the time before the section evaluates the particle system’s component will be deactivated and on the first frame of the section the system’s component will be activated.

Type

0