unreal.NiagaraSystemSpawnSectionStartBehavior
¶
- class unreal.NiagaraSystemSpawnSectionStartBehavior¶
Bases:
unreal.EnumBase
Defines options for system life cycle for before the section is evaluating up to the first frame the section evaluates.
C++ Source:
Plugin: Niagara
Module: Niagara
File: MovieSceneNiagaraSystemSpawnSection.h
- ACTIVATE¶
When the time before the section evaluates the particle system’s component will be deactivated and on the first frame of the section the system’s component will be activated.
- Type
0