unreal.NoiseField

class unreal.NoiseField(outer=None, name='None')

Bases: unreal.FieldNodeFloat

Defines a perlin noise scalar value if the sample is within a box

C++ Source:

  • Module: FieldSystemEngine

  • File: FieldSystemObjects.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array(AssetUserData)): [Read-Write] Asset User Data: Array of user data stored with the component

  • auto_activate (bool): [Read-Write] Auto Activate: Whether the component is activated at creation or must be explicitly activated.

  • can_ever_affect_navigation (bool): [Read-Write] Can Ever Affect Navigation: Whether this component can potentially influence navigation

  • component_tags (Array(Name)): [Read-Write] Component Tags: Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

  • editable_when_inherited (bool): [Read-Write] Editable when Inherited: True if this component can be modified when it was inherited from a parent actor class

  • is_editor_only (bool): [Read-Write] Is Editor Only: If true, the component will be excluded from non-editor builds

  • max_range (float): [Read-Write] Max Range: The initial function value between 0 and 1 will be scaled between MinRange and MaxRange

  • min_range (float): [Read-Write] Min Range: The initial function value between 0 and 1 will be scaled between MinRange and MaxRange

  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] On Component Activated: Called when the component has been activated, with parameter indicating if it was from a reset

  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] On Component Deactivated: Called when the component has been deactivated

  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Primary Component Tick: Main tick function for the Component

  • replicates (bool): [Read-Write] Replicates: Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!

  • transform (Transform): [Read-Write] Transform: Transform of the box in which the perlin noise will be defined

property max_range

[Read-Write] Max Range: The initial function value between 0 and 1 will be scaled between MinRange and MaxRange

Type

(float)

property min_range

[Read-Write] Min Range: The initial function value between 0 and 1 will be scaled between MinRange and MaxRange

Type

(float)

set_noise_field(min_range, max_range, transform) NoiseField

Defines a perlin noise scalar value if the sample is within a box

Parameters
  • min_range (float) – The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude

  • max_range (float) – The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude

  • transform (Transform) – Transform of the box in which the perlin noise will be defined

Return type

NoiseField

property transform

[Read-Write] Transform: Transform of the box in which the perlin noise will be defined

Type

(Transform)