unreal.NoiseField
¶
- class unreal.NoiseField(outer=None, name='None')¶
Bases:
unreal.FieldNodeFloat
Defines a perlin noise scalar value if the sample is within a box
C++ Source:
Module: FieldSystemEngine
File: FieldSystemObjects.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data
(Array(AssetUserData)): [Read-Write] Asset User Data: Array of user data stored with the componentauto_activate
(bool): [Read-Write] Auto Activate: Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation
(bool): [Read-Write] Can Ever Affect Navigation: Whether this component can potentially influence navigationcomponent_tags
(Array(Name)): [Read-Write] Component Tags: Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.editable_when_inherited
(bool): [Read-Write] Editable when Inherited: True if this component can be modified when it was inherited from a parent actor classis_editor_only
(bool): [Read-Write] Is Editor Only: If true, the component will be excluded from non-editor buildsmax_range
(float): [Read-Write] Max Range: The initial function value between 0 and 1 will be scaled between MinRange and MaxRangemin_range
(float): [Read-Write] Min Range: The initial function value between 0 and 1 will be scaled between MinRange and MaxRangeon_component_activated
(ActorComponentActivatedSignature): [Read-Write] On Component Activated: Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated
(ActorComponentDeactivateSignature): [Read-Write] On Component Deactivated: Called when the component has been deactivatedprimary_component_tick
(ActorComponentTickFunction): [Read-Write] Primary Component Tick: Main tick function for the Componentreplicates
(bool): [Read-Write] Replicates: Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!transform
(Transform): [Read-Write] Transform: Transform of the box in which the perlin noise will be defined
- property max_range¶
[Read-Write] Max Range: The initial function value between 0 and 1 will be scaled between MinRange and MaxRange
- Type
(float)
- property min_range¶
[Read-Write] Min Range: The initial function value between 0 and 1 will be scaled between MinRange and MaxRange
- Type
(float)
- set_noise_field(min_range, max_range, transform) NoiseField ¶
Defines a perlin noise scalar value if the sample is within a box
- Parameters
min_range (float) – The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude
max_range (float) – The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude
transform (Transform) – Transform of the box in which the perlin noise will be defined
- Return type