unreal.Object

class unreal.Object(outer=None, name='None')

Bases: unreal._ObjectBase

Direct base class for all UE objects note: The full C++ class is located here: EngineSourceRuntimeCoreUObjectPublicUObjectObject.h

C++ Source:

  • Module: CoreUObject

  • File: NoExportTypes.h

acquire_editor_element_handle(allow_create=True) ScriptTypedElementHandle

K2 Acquire Editor Object Element Handle

Parameters

allow_create (bool) –

Return type

ScriptTypedElementHandle