unreal.OculusAudioMaterialComponent
¶
- class unreal.OculusAudioMaterialComponent(outer=None, name='None')¶
Bases:
unreal.ActorComponent
OculusAudio material components are used to set the acoustic properties of the geometry.
// PAS: TODO check these UCLASS parameters
C++ Source:
Plugin: OculusAudio
Module: OculusAudio
File: OculusAudioMaterialComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
absorption1000_hz
(float): [Read-Only] Absorption 1000Hz: How much this material absorbs 1000Hz:absorption125_hz
(float): [Read-Only] Absorption 125Hz: How much this material absorbs 125Hz:absorption2000_hz
(float): [Read-Only] Absorption 2000Hz: How much this material absorbs 2000Hz:absorption250_hz
(float): [Read-Only] Absorption 250Hz: How much this material absorbs 250Hz:absorption4000_hz
(float): [Read-Only] Absorption 4000Hz: How much this material absorbs 4000Hz:absorption500_hz
(float): [Read-Only] Absorption 500Hz: How much this material absorbs 500Hz:absorption63_hz
(float): [Read-Only] Absorption 63Hz: How much this material absorbs 63Hz:absorption8000_hz
(float): [Read-Only] Absorption 8000Hz: How much this material absorbs 8000Hz:asset_user_data
(Array(AssetUserData)): [Read-Write] Asset User Data: Array of user data stored with the componentauto_activate
(bool): [Read-Write] Auto Activate: Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation
(bool): [Read-Write] Can Ever Affect Navigation: Whether this component can potentially influence navigationcomponent_tags
(Array(Name)): [Read-Write] Component Tags: Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.editable_when_inherited
(bool): [Read-Write] Editable when Inherited: True if this component can be modified when it was inherited from a parent actor classis_editor_only
(bool): [Read-Write] Is Editor Only: If true, the component will be excluded from non-editor buildsmaterial_preset
(OculusAudioMaterial): [Read-Write] Material Preset: Choose from a variety of preset physical materials, or choose Custom to specify values manually.on_component_activated
(ActorComponentActivatedSignature): [Read-Write] On Component Activated: Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated
(ActorComponentDeactivateSignature): [Read-Write] On Component Deactivated: Called when the component has been deactivatedprimary_component_tick
(ActorComponentTickFunction): [Read-Write] Primary Component Tick: Main tick function for the Componentreplicates
(bool): [Read-Write] Replicates: Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!scattering1000_hz
(float): [Read-Only] Scattering 1000Hz: How much this material scatters 1000Hz:scattering125_hz
(float): [Read-Only] Scattering 125Hz: How much this material scatters 125Hz:scattering2000_hz
(float): [Read-Only] Scattering 2000Hz: How much this material scatters 2000Hz:scattering250_hz
(float): [Read-Only] Scattering 250Hz: How much this material scatters 250Hz:scattering4000_hz
(float): [Read-Only] Scattering 4000Hz: How much this material scatters 4000Hz:scattering500_hz
(float): [Read-Only] Scattering 500Hz: How much this material scatters 500Hz:scattering63_hz
(float): [Read-Only] Scattering 63Hz: How much this material scatters 63Hz:scattering8000_hz
(float): [Read-Only] Scattering 8000Hz: How much this material scatters 8000Hz:transmission1000_hz
(float): [Read-Only] Transmission 1000Hz: How much this material transmits 1000Hz:transmission125_hz
(float): [Read-Only] Transmission 125Hz: How much this material transmits 125Hz:transmission2000_hz
(float): [Read-Only] Transmission 2000Hz: How much this material transmits 2000Hz:transmission250_hz
(float): [Read-Only] Transmission 250Hz: How much this material transmits 250Hz:transmission4000_hz
(float): [Read-Only] Transmission 4000Hz: How much this material transmits 4000Hz:transmission500_hz
(float): [Read-Only] Transmission 500Hz: How much this material transmits 500Hz:transmission63_hz
(float): [Read-Only] Transmission 63Hz: How much this material transmits 63Hz:transmission8000_hz
(float): [Read-Only] Transmission 8000Hz: How much this material transmits 8000Hz: