- class unreal.OculusCapsuleCollider(capsule=None, bone_id=Bone.WRIST_ROOT)¶
FOculusCapsuleCollider is a struct that contains information on the physics/collider capsules created by the runtime for hands. var: Capsule The UCapsuleComponent that is the collision capsule on the bone. Use this to register for overlap/collision events var: BoneIndex The Bone that this collision capsule is parented to. Corresponds to the EBone enum.
Editor Properties: (see get_editor_property/set_editor_property)
bone_id(Bone): [Read-Write] Bone Id
capsule(CapsuleComponent): [Read-Write] Capsule