unreal.OculusCapsuleCollider
¶
- class unreal.OculusCapsuleCollider(capsule=None, bone_id=Bone.WRIST_ROOT)¶
Bases:
unreal.StructBase
FOculusCapsuleCollider is a struct that contains information on the physics/collider capsules created by the runtime for hands. var: Capsule The UCapsuleComponent that is the collision capsule on the bone. Use this to register for overlap/collision events var: BoneIndex The Bone that this collision capsule is parented to. Corresponds to the EBone enum.
C++ Source:
Plugin: OculusVR
Module: OculusInput
File: OculusInputFunctionLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_id
(Bone): [Read-Write] Bone Idcapsule
(CapsuleComponent): [Read-Write] Capsule
- property capsule¶
[Read-Only] Capsule
- Type