unreal.OculusFindSessionsCallbackProxy

class unreal.OculusFindSessionsCallbackProxy(outer=None, name='None')

Bases: unreal.OnlineBlueprintCallProxyBase

Exposes FindSession of the Platform SDK for blueprint use.

C++ Source:

  • Plugin: OnlineSubsystemOculus

  • Module: OnlineSubsystemOculus

  • File: OculusFindSessionsCallbackProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failure (BlueprintFindSessionsResultDelegate): [Read-Write] On Failure: Called when there is an unsuccessful query

  • on_success (BlueprintFindSessionsResultDelegate): [Read-Write] On Success: Called when there is a successful query

property on_failure

[Read-Write] On Failure: Called when there is an unsuccessful query

Type

(BlueprintFindSessionsResultDelegate)

property on_success

[Read-Write] On Success: Called when there is a successful query

Type

(BlueprintFindSessionsResultDelegate)