unreal.OculusIdentityCallbackProxy

class unreal.OculusIdentityCallbackProxy(outer=None, name='None')

Bases: unreal.OnlineBlueprintCallProxyBase

Exposes the oculus id of the Platform SDK for blueprint use.

C++ Source:

  • Plugin: OnlineSubsystemOculus

  • Module: OnlineSubsystemOculus

  • File: OculusIdentityCallbackProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failure (OculusIdentityFailureResult): [Read-Write] On Failure: Called when it fails to get the oculus id

  • on_success (OculusIdentitySuccessResult): [Read-Write] On Success: Called when it successfully gets back the oculus id

property on_failure

[Read-Write] On Failure: Called when it fails to get the oculus id

Type

(OculusIdentityFailureResult)

property on_success

[Read-Write] On Success: Called when it successfully gets back the oculus id

Type

(OculusIdentitySuccessResult)