unreal.OculusUpdateSessionCallbackProxy

class unreal.OculusUpdateSessionCallbackProxy(outer=None, name='None')

Bases: unreal.OnlineBlueprintCallProxyBase

Exposes UpdateSession of the Platform SDK for blueprint use.

C++ Source:

  • Plugin: OnlineSubsystemOculus

  • Module: OnlineSubsystemOculus

  • File: OculusUpdateSessionCallbackProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_failure (EmptyOnlineDelegate): [Read-Write] On Failure: Called when there was an error updating the session

  • on_success (EmptyOnlineDelegate): [Read-Write] On Success: Called when the session was updated successfully

property on_failure

[Read-Write] On Failure: Called when there was an error updating the session

Type

(EmptyOnlineDelegate)

property on_success

[Read-Write] On Success: Called when the session was updated successfully

Type

(EmptyOnlineDelegate)