unreal.OculusUpdateSessionCallbackProxy
¶
- class unreal.OculusUpdateSessionCallbackProxy(outer=None, name='None')¶
Bases:
unreal.OnlineBlueprintCallProxyBase
Exposes UpdateSession of the Platform SDK for blueprint use.
C++ Source:
Plugin: OnlineSubsystemOculus
Module: OnlineSubsystemOculus
File: OculusUpdateSessionCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failure
(EmptyOnlineDelegate): [Read-Write] On Failure: Called when there was an error updating the sessionon_success
(EmptyOnlineDelegate): [Read-Write] On Success: Called when the session was updated successfully
- property on_failure¶
[Read-Write] On Failure: Called when there was an error updating the session
- Type
- property on_success¶
[Read-Write] On Success: Called when the session was updated successfully
- Type