unreal.OnAssetPreImport_Dyn
¶
- class unreal.OnAssetPreImport_Dyn(*args, **kwargs)¶
Bases:
unreal.MulticastDelegateBase
delegate type fired when new assets are being (re-)imported. Params: UFactory* InFactory, UClass* InClass, UObject* InParent, const FName& Name, const TCHAR* Type
C++ Source:
Module: UnrealEd
File: ImportSubsystem.h