unreal.OnAssetPreImport_Dyn

class unreal.OnAssetPreImport_Dyn(*args, **kwargs)

Bases: unreal.MulticastDelegateBase

delegate type fired when new assets are being (re-)imported. Params: UFactory* InFactory, UClass* InClass, UObject* InParent, const FName& Name, const TCHAR* Type

Parameters

C++ Source:

  • Module: UnrealEd

  • File: ImportSubsystem.h