unreal.OnAudioInputDevicesObtained

class unreal.OnAudioInputDevicesObtained(*args, **kwargs)

Bases: unreal.DelegateBase

Called when a list of all available audio devices is retrieved

Parameters

available_devices (Array(AudioInputDeviceInfo)) –

C++ Source:

  • Plugin: AudioCapture

  • Module: AudioCapture

  • File: AudioCaptureBlueprintLibrary.h