unreal.OnAudioOutputDevicesObtained

class unreal.OnAudioOutputDevicesObtained(*args, **kwargs)

Bases: unreal.DelegateBase

Called when a list of all available audio devices is retrieved

Parameters

available_devices (Array(AudioOutputDeviceInfo)) –

C++ Source:

  • Module: AudioMixer

  • File: AudioMixerBlueprintLibrary.h