unreal.OnChaosCollisionEvents
¶
- class unreal.OnChaosCollisionEvents(*args, **kwargs)¶
Bases:
unreal.MulticastDelegateBase
Called when new destruction events are available for collisions. Collision listening must be enabled to get callbacks on this delegate.
- Parameters
collision_events (Array(ChaosCollisionEventData)) –
C++ Source:
Module: GeometryCollectionEngine
File: ChaosBlueprint.h