unreal.OnChaosCollisionEvents

class unreal.OnChaosCollisionEvents(*args, **kwargs)

Bases: unreal.MulticastDelegateBase

Called when new destruction events are available for collisions. Collision listening must be enabled to get callbacks on this delegate.

Parameters

collision_events (Array(ChaosCollisionEventData)) –

C++ Source:

  • Module: GeometryCollectionEngine

  • File: ChaosBlueprint.h