unreal.OnEditorUtilityPIEEvent

class unreal.OnEditorUtilityPIEEvent(*args, **kwargs)

Bases: unreal.MulticastDelegateBase

Delegate for a PIE event exposed via Editor Utility (begin, end, pause/resume, etc)

Parameters

is_simulating (bool) –

C++ Source:

  • Module: Blutility

  • File: EditorUtilitySubsystem.h