unreal.OnEditorUtilityPIEEvent
¶
- class unreal.OnEditorUtilityPIEEvent(*args, **kwargs)¶
Bases:
unreal.MulticastDelegateBase
Delegate for a PIE event exposed via Editor Utility (begin, end, pause/resume, etc)
- Parameters
is_simulating (bool) –
C++ Source:
Module: Blutility
File: EditorUtilitySubsystem.h