unreal.OnForceFeedbackFinished

class unreal.OnForceFeedbackFinished(*args, **kwargs)

Bases: unreal.MulticastDelegateBase

called when we finish playing forcefeedback effect, either because it played to completion or because a Stop() call turned it off early

Parameters

force_feedback_component (ForceFeedbackComponent) –

C++ Source:

  • Module: Engine

  • File: ForceFeedbackComponent.h