unreal.OnMainAudioOutputDeviceObtained
¶
- class unreal.OnMainAudioOutputDeviceObtained(*args, **kwargs)¶
Bases:
unreal.DelegateBase
Called when a list of all available audio devices is retrieved
- Parameters
current_device (str) –
C++ Source:
Module: AudioMixer
File: AudioMixerBlueprintLibrary.h