unreal.OnNiagaraSystemFinished

class unreal.OnNiagaraSystemFinished(*args, **kwargs)

Bases: unreal.MulticastDelegateBase

Called when the particle system is done

Parameters

p_system (NiagaraComponent) –

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraComponent.h