unreal.OnPastedFunctionCallNode

class unreal.OnPastedFunctionCallNode(*args, **kwargs)

Bases: unreal.DelegateBase

On Pasted Function Call Node Delegate Signature

Parameters

pasted_function_call (NiagaraNodeFunctionCall) –

C++ Source:

  • Plugin: Niagara

  • Module: NiagaraEditor

  • File: NiagaraClipboard.h