unreal.OnPerChannelLoudnessResults
¶
- class unreal.OnPerChannelLoudnessResults(*args, **kwargs)¶
Bases:
unreal.MulticastDelegateBase
Delegate to receive all loudness results per channel (time-stamped in an array) since last delegate call.
- Parameters
channel_index (int32) –
loudness_results (Array(LoudnessResults)) –
C++ Source:
Plugin: AudioSynesthesia
Module: AudioSynesthesia
File: Loudness.h