unreal.OnPossessedPawnChanged

class unreal.OnPossessedPawnChanged(*args, **kwargs)

Bases: unreal.MulticastDelegateBase

On Possessed Pawn Changed Delegate Signature

Parameters
  • old_pawn (Pawn) –

  • new_pawn (Pawn) –

C++ Source:

  • Module: Engine

  • File: Controller.h