unreal.OptimusDeformer

class unreal.OptimusDeformer(outer=None, name='None')

Bases: unreal.MeshDeformer

A Deformer Graph is an asset that is used to create and control custom deformations on skeletal meshes.

C++ Source:

  • Plugin: Optimus

  • Module: OptimusCore

  • File: OptimusDeformer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • mesh (SkeletalMesh): [Read-Write] Mesh

set_bool_variable(variable_name, value) bool

Set the value of a boolean variable

Parameters
  • variable_name (Name) –

  • value (bool) –

Return type

bool

set_float_variable(variable_name, value) bool

Set the value of a boolean variable

Parameters
Return type

bool

set_int_variable(variable_name, value) bool

Set the value of a boolean variable

Parameters
  • variable_name (Name) –

  • value (int32) –

Return type

bool

set_vector4_variable(variable_name, value) bool

Set the value of a boolean variable

Parameters
Return type

bool

set_vector_variable(variable_name, value) bool

Set the value of a boolean variable

Parameters
Return type

bool