Bases: unreal.MeshDeformer
A Deformer Graph is an asset that is used to create and control custom deformations on
skeletal meshes.
C++ Source:
Plugin: Optimus
Module: OptimusCore
File: OptimusDeformer.h
Editor Properties: (see get_editor_property/set_editor_property)
-
set_bool_variable(variable_name, value) → bool
Set the value of a boolean variable
- Parameters
-
- Return type
bool
-
set_float_variable(variable_name, value) → bool
Set the value of a boolean variable
- Parameters
-
- Return type
bool
-
set_int_variable(variable_name, value) → bool
Set the value of a boolean variable
- Parameters
variable_name (Name) –
value (int32) –
- Return type
bool
-
set_vector4_variable(variable_name, value) → bool
Set the value of a boolean variable
- Parameters
-
- Return type
bool
-
set_vector_variable(variable_name, value) → bool
Set the value of a boolean variable
- Parameters
-
- Return type
bool