unreal.OptimusFunctionNodeGraph

class unreal.OptimusFunctionNodeGraph(outer=None, name='None')

Bases: unreal.OptimusNodeSubGraph

Optimus Function Node Graph

C++ Source:

  • Plugin: Optimus

  • Module: OptimusCore

  • File: OptimusFunctionNodeGraph.h

Editor Properties: (see get_editor_property/set_editor_property)

  • category (Name): [Read-Write] Category: The category of the node based of of this graph for listing purposes

  • graph_type (OptimusNodeGraphType): [Read-Only] Graph Type: The type of graph this represents.

  • input_bindings (Array(OptimusParameterBinding)): [Read-Only] Input Bindings: FIXME: These are uneditable for now.

  • output_bindings (Array(OptimusParameterBinding)): [Read-Only] Output Bindings