unreal.OptimusNodeGraphType
¶
- class unreal.OptimusNodeGraphType¶
Bases:
unreal.EnumBase
The use type of a particular graph
C++ Source:
Plugin: Optimus
Module: OptimusCore
File: OptimusNodeGraph.h
- EXTERNAL_TRIGGER¶
Called on every tick
- Type
2
- FUNCTION¶
Called when triggered from a blueprint // Storage graphs
- Type
3
- SETUP¶
Execution graphs
- Type
0
- SUB_GRAPH¶
Used to store function graphs
- Type
4
- TRANSIENT¶
Used to store sub-graphs within other graphs
- Type
5
- UPDATE¶
Called once during an actor’s setup event
- Type
1