unreal.OptimusNodeGraphType

class unreal.OptimusNodeGraphType

Bases: unreal.EnumBase

The use type of a particular graph

C++ Source:

  • Plugin: Optimus

  • Module: OptimusCore

  • File: OptimusNodeGraph.h

EXTERNAL_TRIGGER

Called on every tick

Type

2

FUNCTION

Called when triggered from a blueprint // Storage graphs

Type

3

SETUP

Execution graphs

Type

0

SUB_GRAPH

Used to store function graphs

Type

4

TRANSIENT

Used to store sub-graphs within other graphs

Type

5

UPDATE

Called once during an actor’s setup event

Type

1