unreal.OptimusNode_CustomComputeKernel
¶
- class unreal.OptimusNode_CustomComputeKernel(outer=None, name='None')¶
Bases:
unreal.OptimusNode_ComputeKernelBase
Optimus Node Custom Compute Kernel
C++ Source:
Plugin: Optimus
Module: OptimusCore
File: OptimusNode_CustomComputeKernel.h
Editor Properties: (see get_editor_property/set_editor_property)
category
(Name): [Read-Write] Category: FIXME: Use drop-down with a preset list + allow custom entry.execution_domain
(OptimusDataDomain): [Read-Write] Execution Domaininput_bindings
(Array(OptimusParameterBinding)): [Read-Write] Input Bindingskernel_name
(str): [Read-Write] Kernel Nameoutput_bindings
(Array(OptimusParameterBinding)): [Read-Write] Output Bindingsparameters
(Array(Optimus_ShaderBinding)): [Read-Write] Parametersshader_source
(OptimusShaderText): [Read-Write] Shader Sourcethread_count
(int32): [Read-Write] Thread Count