unreal.OptimusParameterBinding

class unreal.OptimusParameterBinding

Bases: unreal.Optimus_ShaderBinding

FIXME: Fold FOptimus_ShaderBinding into this and do a post-load fix in CustomComputeKernel. FIXME: Move to OptimusNode.h

C++ Source:

  • Plugin: Optimus

  • Module: OptimusCore

  • File: OptimusNode_ComputeKernelBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • data_domain (OptimusMultiLevelDataDomain): [Read-Write] Data Domain

  • data_type (OptimusDataTypeRef): [Read-Write] Data Type

  • name (Name): [Read-Write] Name