unreal.OptimusResourceDescription

class unreal.OptimusResourceDescription(outer=None, name='None')

Bases: unreal.Object

Optimus Resource Description

C++ Source:

  • Plugin: Optimus

  • Module: OptimusCore

  • File: OptimusResourceDescription.h

Editor Properties: (see get_editor_property/set_editor_property)

  • data_domain (OptimusDataDomain): [Read-Write] Data Domain: The data domain. Only a single level is allowed since we can only allocate the resource as a flat array, rather than array-of-arrays and deeper.

  • data_type (OptimusDataTypeRef): [Read-Write] Data Type: The the data type of each element of the resource

  • resource_name (Name): [Read-Write] Resource Name

property resource_name

[Read-Only] Resource Name

Type

(Name)