unreal.OptimusResourceDescription
¶
- class unreal.OptimusResourceDescription(outer=None, name='None')¶
Bases:
unreal.Object
Optimus Resource Description
C++ Source:
Plugin: Optimus
Module: OptimusCore
File: OptimusResourceDescription.h
Editor Properties: (see get_editor_property/set_editor_property)
data_domain
(OptimusDataDomain): [Read-Write] Data Domain: The data domain. Only a single level is allowed since we can only allocate the resource as a flat array, rather than array-of-arrays and deeper.data_type
(OptimusDataTypeRef): [Read-Write] Data Type: The the data type of each element of the resourceresource_name
(Name): [Read-Write] Resource Name