unreal.PaperSpriteSocket
¶
- class unreal.PaperSpriteSocket(local_transform=[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], socket_name='None')¶
Bases:
unreal.StructBase
TODO:: Should have some nice UI and enforce unique names, etc…
C++ Source:
Plugin: Paper2D
Module: Paper2D
File: PaperSprite.h
Editor Properties: (see get_editor_property/set_editor_property)
local_transform
(Transform): [Read-Write] Local Transform: Transform in pivot space (not texture space)socket_name
(Name): [Read-Write] Socket Name: Name of the socket
- property local_transform¶
[Read-Only] Local Transform: Transform in pivot space (not texture space)
- Type