unreal.ParticleBurstSignature

class unreal.ParticleBurstSignature(*args, **kwargs)

Bases: unreal.MulticastDelegateBase

Fires when a particle system bursts

Parameters
  • event_name (Name) – Custom event name for the Burst Event

  • emitter_time (float) – The emitter time when the event occured.

  • particle_count (int32) – The number of particles spawned in the burst.

C++ Source:

  • Module: Engine

  • File: Emitter.h