unreal.ParticleCollisionSignature

class unreal.ParticleCollisionSignature(*args, **kwargs)

Bases: unreal.MulticastDelegateBase

Fires when a particle dies

Parameters
  • event_name (Name) – Custom event name for the Collision Event.

  • emitter_time (float) – The emitter time when the event occured.

  • particle_time (int32) – How long the particle had been alive at the time of the event.

  • location (Vector) – Location of the collision.

  • velocity (Vector) – Velocity of the particle at the point of collision.

  • direction (Vector) – Direction of the particle at the point of collision.

  • normal (Vector) – Normal to the surface with which collision occurred.

  • bone_name (Name) –

  • phys_mat (PhysicalMaterial) – Physical Material for this collision.

C++ Source:

  • Module: Engine

  • File: Emitter.h