unreal.ParticleModuleAccelerationBase

class unreal.ParticleModuleAccelerationBase(outer=None, name='None')

Bases: unreal.ParticleModule

Particle Module Acceleration Base

C++ Source:

  • Module: Engine

  • File: ParticleModuleAccelerationBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • always_in_world_space (bool): [Read-Write] Always in World Space: If true, then treat the acceleration as world-space

  • b3d_draw_mode (bool): [Read-Write] B 3DDraw Mode: If true, the module should render its 3D visualization helper

  • module_editor_color (Color): [Read-Write] Module Editor Color: The color to draw the modules curves in the curve editor.

    If bCurvesAsColor is true, it overrides this value.