unreal.ParticleModuleAccelerationOverLifetime
¶
- class unreal.ParticleModuleAccelerationOverLifetime(outer=None, name='None')¶
Bases:
unreal.ParticleModuleAccelerationBase
Particle Module Acceleration Over Lifetime
C++ Source:
Module: Engine
File: ParticleModuleAccelerationOverLifetime.h
Editor Properties: (see get_editor_property/set_editor_property)
accel_over_life
(RawDistributionVector): [Read-Write] Accel Over Life: The acceleration of the particle over its lifetime. Value is obtained using the RelativeTime of the partice. The current and base velocity values of the particle are then updated using the formulavelocity += acceleration* DeltaTime
where DeltaTime is the time passed since the last frame.
always_in_world_space
(bool): [Read-Write] Always in World Space: If true, then treat the acceleration as world-spaceb3d_draw_mode
(bool): [Read-Write] B 3DDraw Mode: If true, the module should render its 3D visualization helpermodule_editor_color
(Color): [Read-Write] Module Editor Color: The color to draw the modules curves in the curve editor.If bCurvesAsColor is true, it overrides this value.