unreal.ParticleModuleKillBox
¶
- class unreal.ParticleModuleKillBox(outer=None, name='None')¶
Bases:
unreal.ParticleModuleKillBase
Particle Module Kill Box
C++ Source:
Module: Engine
File: ParticleModuleKillBox.h
Editor Properties: (see get_editor_property/set_editor_property)
absolute
(bool): [Read-Write] Absolute: If true, the box coordinates are in world space./axis_aligned_and_fixed_size
(bool): [Read-Write] Axis Aligned and Fixed Size: If true, the box will always be axis aligned and non-scalable.b3d_draw_mode
(bool): [Read-Write] B 3DDraw Mode: If true, the module should render its 3D visualization helperkill_inside
(bool): [Read-Write] Kill Inside: If true, particles INSIDE the box will be killed. If false (the default), particles OUTSIDE the box will be killed.lower_left_corner
(RawDistributionVector): [Read-Write] Lower Left Corner: The lower left corner of the box.module_editor_color
(Color): [Read-Write] Module Editor Color: The color to draw the modules curves in the curve editor.If bCurvesAsColor is true, it overrides this value.
upper_right_corner
(RawDistributionVector): [Read-Write] Upper Right Corner: The upper right corner of the box.