unreal.ParticleModuleSpawnBase

class unreal.ParticleModuleSpawnBase(outer=None, name='None')

Bases: unreal.ParticleModule

Particle Module Spawn Base

C++ Source:

  • Module: Engine

  • File: ParticleModuleSpawnBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • b3d_draw_mode (bool): [Read-Write] B 3DDraw Mode: If true, the module should render its 3D visualization helper

  • module_editor_color (Color): [Read-Write] Module Editor Color: The color to draw the modules curves in the curve editor.

    If bCurvesAsColor is true, it overrides this value.

  • process_burst_list (bool): [Read-Write] Process Burst List: If true, the BurstList of the SpawnModule of the emitter will be processed. If mutliple Spawn modules are ‘stacked’ in an emitter, if ANY of them have this set to false, it will not process the SpawnModule BurstList.

  • process_spawn_rate (bool): [Read-Write] Process Spawn Rate: If true, the SpawnRate of the SpawnModule of the emitter will be processed. If mutliple Spawn modules are ‘stacked’ in an emitter, if ANY of them have this set to false, it will not process the SpawnModule SpawnRate.