unreal.ParticleModuleVectorFieldLocal

class unreal.ParticleModuleVectorFieldLocal(outer=None, name='None')

Bases: unreal.ParticleModuleVectorFieldBase

Particle Module Vector Field Local

C++ Source:

  • Module: Engine

  • File: ParticleModuleVectorFieldLocal.h

Editor Properties: (see get_editor_property/set_editor_property)

  • b3d_draw_mode (bool): [Read-Write] B 3DDraw Mode: If true, the module should render its 3D visualization helper

  • ignore_component_transform (bool): [Read-Write] Ignore Component Transform: Ignore component transform.

  • intensity (float): [Read-Write] Intensity: Intensity of the local vector field.

  • module_editor_color (Color): [Read-Write] Module Editor Color: The color to draw the modules curves in the curve editor.

    If bCurvesAsColor is true, it overrides this value.

  • relative_rotation (Rotator): [Read-Write] Relative Rotation: Rotation of the vector field relative to the emitter.

  • relative_scale3d (Vector): [Read-Write] Relative Scale 3D: Scale of the vector field relative to the emitter.

  • relative_translation (Vector): [Read-Write] Relative Translation: Translation of the vector field relative to the emitter.

  • tightness (float): [Read-Write] Tightness: Tightness tweak value: 0: Force 1: Velocity.

  • tile_x (bool): [Read-Write] Tile X: Tile vector field in x axis?

  • tile_y (bool): [Read-Write] Tile Y: Tile vector field in y axis?

  • tile_z (bool): [Read-Write] Tile Z: Tile vector field in z axis?

  • use_fix_dt (bool): [Read-Write] Use Fix DT: Use fix delta time in the simulation?

  • vector_field (VectorField): [Read-Write] Vector Field: Vector field asset to use.

get_particle_module_vector_field_local_props(out_vector_field) -> (out_relative_translation=Vector, out_relative_rotation=Rotator, out_relative_scale3d=Vector, out_intensity=float, out_tightness=float, out_ignore_component_transform=bool, out_tile_x=bool, out_tile_y=bool, out_tile_z=bool, out_use_fix_dt=bool)

Get Particle Module Vector Field Local Props

Parameters

out_vector_field (VectorField) –

Returns

out_relative_translation (Vector):

out_relative_rotation (Rotator):

out_relative_scale3d (Vector):

out_intensity (float):

out_tightness (float):

out_ignore_component_transform (bool):

out_tile_x (bool):

out_tile_y (bool):

out_tile_z (bool):

out_use_fix_dt (bool):

Return type

tuple