unreal.ParticleSignificanceLevel

class unreal.ParticleSignificanceLevel

Bases: unreal.EnumBase

A level of significance for a particle system. Used by game code to enable/disable emitters progressively as they move away from the camera or are occluded/off screen.

C++ Source:

  • Module: Engine

  • File: ParticleHelper.h

CRITICAL

Critical emitter. Never culled.

Type

3

HIGH

High significance emitter. Culled last.

Type

2

LOW

Low significance emitter. Culled first.

Type

0

MEDIUM

Medium significance emitter.

Type

1