unreal.ParticleSpawnSignature

class unreal.ParticleSpawnSignature(*args, **kwargs)

Bases: unreal.MulticastDelegateBase

Fires when a particle is spawned

Parameters
  • event_name (Name) – Custom event name for the Spawn Event.

  • emitter_time (float) – The emitter time when the event occured.

  • location (Vector) – Location at which the particle was spawned.

  • velocity (Vector) – Initial velocity of the spawned particle.

C++ Source:

  • Module: Engine

  • File: Emitter.h