unreal.ParticleSysParam

class unreal.ParticleSysParam(name='None', param_type=ParticleSysParamType.PSPT_NONE, scalar=0.0, scalar_low=0.0, vector=[0.0, 0.0, 0.0], vector_low=[0.0, 0.0, 0.0], color=[0, 0, 0, 0], actor=None, material=None)

Bases: unreal.StructBase

Struct used for a particular named instance parameter for this ParticleSystemComponent.

C++ Source:

  • Module: Engine

  • File: ParticleSystemComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actor (Actor): [Read-Write] Actor

  • color (Color): [Read-Write] Color

  • material (MaterialInterface): [Read-Write] Material

  • name (Name): [Read-Write] Name: The name of the parameter

  • param_type (ParticleSysParamType): [Read-Write] Param Type: The type of parameters PSPT_None - There is no data type PSPT_Scalar - Use the scalar value PSPT_ScalarRand - Select a scalar value in the range [Scalar_Low..Scalar) PSPT_Vector - Use the vector value PSPT_VectorRand - Select a vector value in the range [Vector_Low..Vector) PSPT_Color - Use the color value PSPT_Actor - Use the actor value PSPT_Material - Use the material value PSPT_VectorUnitRand - Select a random unit vector and scale along the range [Vector_Low..Vector)

  • scalar (float): [Read-Write] Scalar

  • scalar_low (float): [Read-Write] Scalar Low

  • vector (Vector): [Read-Write] Vector

  • vector_low (Vector): [Read-Write] Vector Low

property actor

[Read-Write] Actor

Type

(Actor)

property color

[Read-Write] Color

Type

(Color)

property material

[Read-Write] Material

Type

(MaterialInterface)

property name

[Read-Write] Name: The name of the parameter

Type

(Name)

property param_type

[Read-Write] Param Type: The type of parameters PSPT_None - There is no data type PSPT_Scalar - Use the scalar value PSPT_ScalarRand - Select a scalar value in the range [Scalar_Low..Scalar) PSPT_Vector - Use the vector value PSPT_VectorRand - Select a vector value in the range [Vector_Low..Vector) PSPT_Color - Use the color value PSPT_Actor - Use the actor value PSPT_Material - Use the material value PSPT_VectorUnitRand - Select a random unit vector and scale along the range [Vector_Low..Vector)

Type

(ParticleSysParamType)

property scalar

[Read-Write] Scalar

Type

(float)

property scalar_low

[Read-Write] Scalar Low

Type

(float)

property vector

[Read-Write] Vector

Type

(Vector)

property vector_low

[Read-Write] Vector Low

Type

(Vector)