unreal.PathFollowingResult

class unreal.PathFollowingResult

Bases: unreal.EnumBase

EPath Following Result

C++ Source:

  • Module: AIModule

  • File: PathFollowingComponent.h

ABORTED

Aborted and stopped (failure)

Type

3

BLOCKED

Movement was blocked

Type

1

INVALID

Request was invalid

Type

5

OFF_PATH

Agent is not on path

Type

2

SUCCESS

Reached destination

Type

0