unreal.PersonaToolMenuContext
¶
- class unreal.PersonaToolMenuContext(outer=None, name='None')¶
Bases:
unreal.Object
Persona Tool Menu Context
C++ Source:
Module: Persona
File: PersonaToolMenuContext.h
- get_anim_blueprint() → AnimBlueprint¶
Get the anim blueprint that we are editing
- Return type
- get_animation_asset() → AnimationAsset¶
Get the animation asset that we are editing
- Return type
- get_mesh() → SkeletalMesh¶
Get the skeletal mesh that we are editing
- Return type
- get_preview_mesh_component() → DebugSkelMeshComponent¶
Get the preview component that we are using
- Return type